Rotating makes part of the sprite disappear


PostWed Sep 13, 2017 1:58 pm

When rotating with a shader I get parts of my sprite disappearing when they leave the bounds of where the sprite originally is.
What can I do to make the mesh follow the sprite so that my sprite doesn't get culled out?

PostWed Oct 25, 2017 5:26 pm

Is there no one that knows this? I'm still stuck on it! :)
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PostThu Oct 26, 2017 10:26 am

Its being clipped by the UV's. I'd just rotate the sprite through script and transform rather than through the shader.
Shaders are not for everything, some stuff is best done by script.

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