Shader Forge 1.27 is now released!

User avatar
Acegikmo
Neat Corp / Admin

PostThu Jul 07, 2016 3:16 pm

• PBR lighting is now using GGX and should match Unity's PBR much better
• Fixed several script serialization errors when running in Unity 5.4
• Fixed a bug where double-sided shaders with deferred enabled didn't compile
• Fixed a bug where changing blend preset would sometimes make the viewport stop rendering properly
• Fixed a bug where the code node wrote matrix4x4 instead of float4x4 into the shader
User avatar
Pete
Location: Melbourne

PostFri Jul 08, 2016 3:10 am

Awesome! It's not on the store yet, is there another way to grab it?
User avatar
Acegikmo
Neat Corp / Admin

PostFri Jul 08, 2016 9:18 am

Everything looks fine on the store for me. Mind that you need to be downloading from Unity 5.3 or later
User avatar
floetenmaul

PostFri Jul 08, 2016 9:38 am

Hey thank you! Yeah, we are using 5.4.0B24 with Shaderforge 1.27 now. Everything seems fine! Also no Warnings/Error Messages.
Yehhaaa. Cheers
User avatar
Pete
Location: Melbourne

PostSat Jul 09, 2016 2:49 am

Got it! Thanks. ShaderForge is the best :)
x4000

PostFri Jul 29, 2016 4:29 pm

Just wanted to say thanks for the fix to double-sided shaders in deferred -- that had been driving me nuts. The update to GGX is fantastic, too -- do shaders have to be recompiled in shader forge itself for that to take effect, I imagine?

Also just wanted to note that your website still lists this build as unreleased.

Cheers!
Chris

Return to “Announcements”



Who is online

Online users: No registered users and 1 guest