Shader Forge 1.33 is now released!

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Acegikmo
Neat Corp / Admin

PostSat Feb 04, 2017 8:00 pm

• Added support for "alpha to coverage" blending
• Updated physically based lighting to match Unity's
• Fixed a bug when transforming from local to world and local to tangent
• Render platform Direct3D 11 more appropriately renamed to Direct3D 11 & 12
nalin

PostTue Feb 07, 2017 9:29 am

Thanks for this

Unfortunately it made my Unity (on Mac) really unstable and I had several crashes within 5 minutes, so I had to roll back to 1.32

One odd thing I noticed was that when I went to the example scene, a lot of the menu items were graded out i.e. even Shader Forge

I'll try and post the editor log if I can find it
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Acegikmo
Neat Corp / Admin

PostSat Feb 11, 2017 3:46 pm

nalin wrote:Thanks for this

Unfortunately it made my Unity (on Mac) really unstable and I had several crashes within 5 minutes, so I had to roll back to 1.32

One odd thing I noticed was that when I went to the example scene, a lot of the menu items were graded out i.e. even Shader Forge

I'll try and post the editor log if I can find it


Strange - are you sure the install was clean? (See the FAQ for errors when installing a new version)
nalin

PostWed Feb 15, 2017 1:35 pm

No it was not a clean install, so I will try again.

BTW "Updated physically based lighting to match Unity's" - are there any more details on this?

thanks

Nalin
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Acegikmo
Neat Corp / Admin

PostFri Mar 03, 2017 6:06 pm

nalin wrote:No it was not a clean install, so I will try again.

BTW "Updated physically based lighting to match Unity's" - are there any more details on this?

thanks

Nalin


The specular response was incorrect, so it's now more close to the way it works in Unity's own PBR implementation

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