Correct tiling of photos

fabianmedina09

PostWed Jul 11, 2018 8:53 am

I'm creating a shader to doing Tiling from a photo. But i need to fix problems like:

* The photo is very repeated
* You can see the divisions of each tile
(Maybe if I can generate a random tiling, this would be solved)

This is my current result:
https://drive.google.com/file/d/1Y7dPpu ... sp=sharing

This is my Shader:
https://drive.google.com/file/d/1V7Q2qb ... sp=sharing

I appreciate any collaboration
User avatar
nuFF3
Location: Hell

PostThu Jul 12, 2018 6:16 pm

Basics of UV manipulation.

Hook a UV node into a multiply node the UV node for tiling, divide node for scaling, (add node and subtract node for moving), then hook that into the Texture 2d node.
fabianmedina09

PostTue Jul 17, 2018 11:16 pm

nuFF3 wrote:Basics of UV manipulation.

Hook a UV node into a multiply node the UV node for tiling, divide node for scaling, (add node and subtract node for moving), then hook that into the Texture 2d node.


That is what I have done so far but this is the result:

https://drive.google.com/open?id=1a_IGS ... r-eDZM-efH

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