Jenny

Linnéa Harrison

Destroyer of Worlds

Sugar, Spice, and Everything Neat, Linnea is the personification of rainbows and lives to make unforgetable experiences. A designer and artist by trade, she spends her free time wondering if we are alone in the universe.

@dhiel
Marko

Marko Permanto

Game Designer

A game designer at heart, a programmer by necessity, needs coffee and inflatable bouncy castles to stay afloat.

@UrrePolo
Freya

Freya Holmér

98% Made of Puns

Co-founder of Neat Corp and a compulsive fiddler with code, art and music. Don't make her drink beer. Can be bribed with licorice candy.

@FreyaHolmer
Christoffer

Christoffer Svenningsson

Art Farmer

Born to be a potato farmer in the rural southern parts of Sweden, young Christoffer instead chose to play Faxandu on his NES for days on end and ended up falling in love with all aspects of art in video games.

@neatandcrispy

Jenny

Filip "Flippy" Tengwall

Flipper of flips

Flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip flip!

@flippytengwall
Olle

Olle Axelsson

Environmental illusionist

Head in the clouds and feet on the ground. Designer that draws inspiration from history, philosophy and cheap beer. Craves a daily dosage of metal as black as his coffee.

Mandy

Amanda Rösler

Programmer

Just wants to build great games, visit another planet, constantly challenge herself, and hang out with cats.

@mandyrosler
Sprout

Linnea “Sprout” Berglund Eklind

Concept Artist

Sprout joined us almost by accident, but rooted quickly and is growing at a remarkable pace!

Jenny

Jenny Nordenborg

CEO & biz

Co-founder of Neat Corp with a clear vision for what she want the company to be; a growing ground for passionate oddballs, delivering tech and games that add joy to people’s lives.

@sranine
Leo

Leo Sundholm

Probably Human

Dreams of being a bike messenger, but ended up a game developer due to unfortunate events. Will eat your food and beat you in Street Fighter.

Budget Cuts

HTC Vive | Oculus Rift

Budget Cuts is a VR stealth game where you dexterously zip, sneak or rambo your way forward through thrilling, oil-splatter filled combat!

“Budget Cuts, to put it bluntly, is the future. The act of sneaking around, of taking quick action when spotted and then getting into a kill position with a knife, or making that perfect throw ... it's a rush that I might never have experienced in a game before.”
Polygon

“Budget Cuts reminds me of classic Valve single-player games. That’s a very, very exciting thing.”
Kotaku

“I can’t wait to play more of Budget Cuts, which might be the best, most interesting VR game I’ve played.”
IGN

-> Get the game on Oculus Store
-> Get the game on Steam!

Do you want to use Budget Cuts at your VR arcade or event?
Get in touch with us at inquiries@neatcorporation.com

Budget Cuts 2 : Mission Insolvency

HTC Vive | HTC Vive Pro

Oculus Rift | Oculus Rift S

Index

Budget Cuts 2: Mission Insolvency is a stealth action game built for the total immersion that only heavily spatial VR experiences can bring, bound together with an epic story, spine-tingling tension and a delicious blend of violence, tongue-in-cheek humor, and tacos.

“Budget Cuts 2 ranks among the finest VR games to date. 5/5”
Android Headlines

“One of VR’s best games doubles down on what makes it special.”
IGN

“A bigger and better version of its predecessor in virtually every way.”
Upload VR

-> Get the game on Oculus Store
-> Get the game on Steam!

Do you want to use Budget Cuts 2 at your VR arcade or event?
Get in touch with us at inquiries@neatcorporation.com


Garden of the Sea

HTC Vive | HTC Vive Pro

Oculus Rift | Oculus Rift S

Index | Full Knuckles Support

You have been given a small island cottage in a thriving magical world. Grow your garden, nurture local creatures, or adventure across the seas to gather new resources. This world is yours to shape.

Garden of the Sea is an early-access game, and we are currently developing the world alongside our players. Our goal is to release regular content updates, new mechanics, and tweaks to existing systems based on community feedback and discussions.

A world first, Garden of the Sea features a Hybrid Interactive Score. With Gestrument’s technology, every single musical note is created in real-time based on your in-game interactions. Whenever you dig, chop or move to a new environment, the score changes to reflect those actions, meaning that what you hear at any given time is entirely unique to your experience.

-> Get the game on Steam!

Shader Forge

Plugin | Unity

Status: Released

Shader Forge is aiming to push the visual quality of Unity to new heights, giving you the freedom of shader creation in a visual and intuitive way -- with no code required!

  • Real-time shader preview for tight iteration times
  • Visual & intuitive interface
  • Energy conserving physically based lighting, Blinn-Phong or Phong
  • Image based lighting; perfect together with Marmoset Skyshop
  • Vertex animation
  • DX11 Tessellation & Displacement

  • Unity Free and Pro
  • No extra files - just the .shader file itself
  • Extensive node documentation, with tutorials coming soon
  • 10 example shaders included, that you can open, edit, and use freely
  • Custom lighting support, if you want to get creative or technical
  • Outline width and color
...and much more!

Get the Shader Forge library from GitHub for free!

Public Events

Talks, demos, workshops

We have appeared as speakers at a numerous events, including Unite, Nordic Game conference, VR meetups and Stockholm Tech Fest.

Although our love for sharing technology, innovations and start-up tips and tricks is driving ourselves, we sometimes accept invitations to talk on other subjects as well.

Want us to come talk at your event?
Drop us an e-mail at talk@neatcorporation.com