Shader Forge is aiming to push the visual quality of Unity to new heights, giving you the freedom of shader creation in a visual and intuitive way - with no code required!
Real-time shader preview for tight iteration times
Visual & intuitive interface
Energy conserving physically based lighting, Blinn-Phong or Phong
Image based lighting; perfect together with Marmoset Skyshop
DX11 Tessellation & Displacement
Unity Free and Pro
No extra files - just the .shader file itself
Extensive node documentation, with tutorials coming soon
12 example shaders included, that you can open, edit, and use freely
Custom lighting support, if you want to get creative or technical
Outline width and color
...and much more not listed here!
The node tree below was made by IFL over at the Unity forums. The result of the shader can be seen underneath it!
Check it out on the
A few examples of games using Shader Forge
Shelter 2 (Might and Delight)
Ghost of a Tale
Created in 24 hours - awarded first prize and best sound at the DreamHackathon 2014!
Made together with Jonas Kjellberg and Marko Permanto. You guys are amazing! Go fullscreen, turn up the sound, and watch through your Oculus DK2:
The only way to survive is to stay in flow.
Flowstorm is at its core a racing game that has taken a lot of inspiration from the old Thrust-clone genre, where you control a triangular rocket by accelerating, rotating and shooting. The game is very easy to learn, but just as hard to really master, and this fresh take on the genre comes with a whole range of new features!
In addition, Flowstorm features a level editor that allows you to create and play community made levels!